![]() Party members will often haplessly try and follow you around, even if that means falling to their death repeatedly or constantly walking over hot coals. The artificial intelligence in Ring of Fates is absolutely abysmal. The the story mode in Ring of Fates gives those complainers exactly what they asked for, but as if it was lesson in genie wishing, they should have been more specific in describing what they wanted. One of the main complaints players had about the original Crystal Chronicles was the inability to play single-player mode with computer-controlled party members. The fundamental problem with this mechanic in the multiplayer mode is that the level designers could only use it to conceal hidden items, rather than requiring it to finish a stage, as parties will rarely be made up of every race in the game. Selkies can shoot arrows that allow them to hit otherwise unreachable trigger switches that open doors. Yukes possess a magic power that allows them to transfer energy from magical pillars into invisible objects to make them visible these objects are often moving platforms that allow the party to move on. Most of these special abilities are used to reach seemingly unreachable areas. Each race is differentiated by a special ability. For example, any character will always be able to heal themselves, so getting a dedicated healer in your party is all but pointless. While different races have higher base stats in certain categories, any race can potentially take on any role in the party, as most armor can be worn by everyone and all spells can be cast by anyone. Party mechanics should play a huge role in a game of this nature, but it doesn't really matter in Ring of Fates. Basically, monster levels are matched to player levels. When all of the levels are completed (which won't take very long), previous areas can be played again at higher difficulty levels. As levels are completed, more levels of higher difficulty are unlocked. Between dungeons they can go to the one main town and have their loot crafted into items, armor, and weapons. Players work their way to the end, defeat a boss, pick up the loot, and get zapped back to the overall map. ![]() Levels are essentially puzzle and enemy-filled dungeons. You pick one of four races and what sex you want your character to be, totaling only eight different character variations (actually, make that seven, as male and female Yukes apparently look the same).Īfter setting up your character (and forming a party if you are playing multiplayer), you can select a level in which to play. You'll immediately be hit with a very limited set of customization options. Multiplayer mode begins by asking you to create a player to represent yourself. This sounds vaguely similar to the hoops you had to jump through for the GameCube game, doesn't it (in fact, excluding the cost of hardware, it's arguably more expensive)? Forming a party works only over local wireless, and only if all players have a copy of the game. Multiplayer is kind of a misnomer, since entering the mode allows you to either form a party with other people or play by yourself. There are two primary game modes: multiplayer and story. However, Ring of Fates still survives on its own merits and makes me excited for the continuation of the series. When Ring of Fates was announced, it made perfect sense: the DS’ dual screens would accommodate both the personal map/inventory screen and action screen, and the Nintendo Wi-Fi Connection would allow great online partying, right? Sadly, these seemingly obvious improvements have been overlooked. For those that did (like me), the game wasn't quite good enough to make the trouble worth it. Few people had access to four Game Boys, four link cables, and a GameCube to use for playing it. ![]() It was one of the pillars of Nintendo’s Game Boy-GameCube connectivity push, and while most fans agreed that the concept was good, the barriers to truly enjoying the game as it was meant to be played were just too high. ![]() The Crystal Chronicles series has a certain stigma about it.
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